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Crossfire RPG Game Weather Patch -- Now a branch on the official repo!
This patch set has been migrated into a branch in the Crossfire RPG Game repository, where it will hopefully have more eyes on it and progress faster than the speed of me.
See https://sourceforge.net/p/crossfire/crossfire-server/ci/weather/tree/ for the current server code, https://sourceforge.net/p/crossfire/crossfire-maps/ci/weather/tree/ for the map changes, and https://sourceforge.net/p/crossfire/crossfire-arch/ci/weather/tree/ for the archetype changes.
RPG dice roll simulator for vintage Tandy TRS-80 100/102/200 laptops
Simulate dice roll mechanics from the comfort of your vintage Tandy TRS-80 Model 100/102/200 ("Model T") laptop! Roll any die from d1 to d4200 (why not, you know you want to!) or use one of the built-in systems. Designed to pass around your table, the Model T Dice Box brings a retro new dimension to any game night!
Dice Box supports a variety of popular RPG systems and dice mechanics including standard dice expressions (A+*dX+-*B+-L:H), exploding dice pools, full Continuum support (yes,...
...Lately I've using the codebase for experiments with in-memory transactions. First part is abandoning NANT for building and moving to VS 2015. That's done in r922. This is the last functional code.
After that the transaction stuff is added which basically means the server is broken.
Ultimately I've moved to GitHub, where the development may or may not continue. We'll see.
This is a final goodbye.
Plugin-based RPG manager written in C++11 and Qt 5. Currently focused on Pathfinder (as that's what I spend my time on), but intended to be game-agnostic for most functions. Network-centric with a user-defined central list server (with a default public list server) to find games and players or just chat/spectate.
Intended to manage game assets (character sheets, effects, initiatives, automate rules, etc) with a print function so you're not bound to the application to play your...
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Star Trek Frontline Combat (in short STFC), is a web browser game set in the Star Trek (tm) universe. Based on the original code of Star Trek Galaxy Conquest (STGC in short), the game has been largely modified and improved (at least we hope so!) during four years of development.
This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
"The Pirates' Treasure Hunt" is an adventure game originally written by Delton T. Horn as part of his "Golden Flutes and Great Escapes" games collection. This is my attempt at converting it into a Windows-based GUI game program.
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This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
The Lost Realms of Harronak will be an open source Persistent State World (PSW) Isometric View Massively Multiplayer Role Playing Game (MMORPG).
Anime styled, AI Cluster, Landscape Server, Object Server, and a Main Server/s. The idea is scalability, the aim is sandbox with AI as powerful as you; laws, history, buildings, dungeons, realms and goals dictated by their emergent behaviour.
E-Pimp is currently a text based pimping game. I hope to make a GUI soon. E-Pimp is meant to bring the user into a legal world of pimping. I currently have the source code, a Mandrake Linux build, and a Windows 98 build.
A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
vbWoW is an emulator for World Of Warcraft. The application is written in Visual Basic .NET using CodeDom for dynamic code compilation of scripts. Once completed this server will be able to handle many players online.
The Merodach engine is an open source MMORPG engine, made to try to merge action/RPG games and MMORPG games. Client and serversourcecode will be availible.
Ziaks is an adventures multiplayer online game using Arianne. It is an implementation of Stendhal game focusing a simpler code base, an implementation of the new RP system and full integration with a LAMP server.