Showing 21 open source projects for "example"

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  • 1
    ...The platform is based on ZK framework (http://www.zkoss.org, ZK ZOL license: https://www.zkoss.org/license#peee) and Spring framework (http://www.springsource.org/spring-framework). NOTE: as of 2024, latest (mavenized) code base can be found at https://gitlab.com/ou-teli/emergo. A working docker container example can be composed according to https://gitlab.com/ou-teli/gamebrics-docker-compose.
    Downloads: 0 This Week
    Last Update:
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  • 2
    Fighting Fantasy Framework

    Fighting Fantasy Framework

    A complete web framework to create online Fighting Fantasy adventures

    ...Just edit the html files in /game catalogue. The tutorial is included. The project provides the Fighting Fantasy mechanics including fight, dice throwing, testing skil and luck . Enjoy :) Example: http://www.dudziarz.net/fff
    Downloads: 0 This Week
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  • 3
    Roguelike Game Kit
    A collection of reusable modules and packages which simplify roguelike game development in Java. Includes demonstrator programs to show how to use the modules.
    Downloads: 0 This Week
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  • 4

    rpgboss

    Built to be ease of use, with no programming knowledge, Multi-platform

    A 2d rpg game engine created to be ease of use. Built in Scala and libgdx. Also our community forums http://rpgboss.forumatic.com
    Downloads: 1 This Week
    Last Update:
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  • 5

    Syalphale

    A rouge-like that uses your files to base its world on.

    Syalphale is a rouge-like that bases it's the enemies in each level on the files that you have. For example if you have "log.txt", "A_history_of_cheese", and "cat.jpg" in your home folder then you will find enemies named "log.txt", "A_history_of_cheese", and "cat.jpg" in that folder. The type of the enemy is based on the first letter of that file's name. Thus you will an "l", "A", and a "c" type enemy on your home folder level.
    Downloads: 0 This Week
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  • 6
    Pendragon ToolBox

    Pendragon ToolBox

    Set of tools for PnP RPG Pendragon

    ...It's based on a library for creating tools for PnP RPGs, and also the first implementation of it. The idea is first developing this tool, but also developing the RPG tools library using this as a first example of it's possibilities.
    Downloads: 0 This Week
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  • 7
    FlightCraft3D

    FlightCraft3D

    realistic but simple flight simulator: exploration and casual landing

    a little and 'mininalist' 3D Flight simulator, accompanied also by a dydactical example that illustrates the concept behind flight simulators. FlightCraft3D anyway goes a lot beyond: is physically realistic, and allowes landing everywhere. It aims at becoming a game focused on casual landing, among trees, rocks and buildings and so on. VID:http://youtu.be/_Af0PgrCTxo It shall be a sort of Minecraft-focused-on-aeromobilism.
    Downloads: 0 This Week
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  • 8

    Minihack

    Small and minimalistic text-based hack 'n slash RPG

    Minihack is a small and minimalistic text-based hack 'n slash RPG written in C. It is inspired by both roguelike games and interactive fiction and tries to blend them into a single, replayable adventure. For example, it has randomized game world, handful of playable character classes with unique abilities and a lot of dying, but character is controlled with one-word parser instead of mysterious key combinations to make the learning curve less steep. Oh, and it is also compilable on every platform where standard C library is available! (DOS, Linux, BSD, Windows etc.)
    Downloads: 0 This Week
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  • 9

    Basic Point n Click Game Engine

    Framework for a graphical point and click adventure game in Java

    A simple framework in Java 7 for a point and click adventure type game, visually and operationally based on the look of the NES versions of Shadowgate and Uninvited. Includes 16bit wav audio support, and dynamic font and image sizing for any screen resolution. Includes a sample 19 room / 35 item game as an example of how to extend the engine into a playable game.
    Downloads: 0 This Week
    Last Update:
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  • 10

    GMTool

    A tool for roleplaying gamemasters

    A Java tool that allows a gamemaster to manage notes, characters, combat, images, sounds, etc. on his computer during gaming sessions. Plugin-based to allow using it with various rpg system, such as Shadowrun, GURPS, TDE, D&D, etc.
    Downloads: 3 This Week
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  • 11
    LumenLiquid

    LumenLiquid

    RPG Games without coding!

    ...Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
    Downloads: 0 This Week
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  • 12
    A small schedule good for web rpg games that need your attention every a couple of minutes. For example Monstersgame.
    Downloads: 0 This Week
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  • 13
    An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
    Downloads: 0 This Week
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  • 14
    AxeOfWar (Multiplayer)
    ...We have released many versions & patches so far, each getting better. This game is mainly focused around management & business. AxeOfWar (Acts Of War, 2 meanings) has punishment, an example would be i
    Downloads: 0 This Week
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  • 15
    This project will consist of a number of advanced random generators, most probably all written in php, that can be hosted on http servers. An example of this is "Mafia Scum Tools", which randomly allocates a title to a name (useful for forum RPG games)
    Downloads: 2 This Week
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  • 16
    This is beginning as a set of c++ libraries for making roguelike games, culminating in a specific example of their use: a playable skeleton of an actual game that can be easily contributed to (new content, levels, etc) by anyone, espec. non-programmers.
    Downloads: 0 This Week
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  • 17
    This project aims at creating a Massive Multiplayer Online Game (MMOG). All items in the game will be player created, including houses and machines. No NPCs. No fantasy creatures. Terrain will be deformable, for example, building a moat will be possible.
    Downloads: 0 This Week
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  • 18
    A suite of apps for viewing and editing data files in many different games. Ultima Online, Infinity Engine (Baldur's Gate, Icewind Dale), and Aurora Engine (Neverwinter Nights) for example.
    Downloads: 0 This Week
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  • 19
    The only LOK server emulator in production. Being developed in C++ based off of multiple open source rpg's (Crossfire, for example). 2D top-down game with a lot of history and a great community.
    Downloads: 0 This Week
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  • 20
    Project RPG was originaly a collision detection example i made for someone, but it eventually became a game. I have decided to open source it so that it can be improved upon by others in the game programming community.
    Downloads: 0 This Week
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  • 21
    jRPG was an engine for building and running RPGs with Java 2. While development has ceased, it may still be useful as an example. Features include a 2-D tile based engine, basic AI scripting, data-file parsing, and quite a bit more.
    Downloads: 0 This Week
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