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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
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...Explore this large, ever expanding world to defeat monsters, help NPCs and team up with friends as you achieve your goals. Get your weapons, armor and equipment through quests, monsters or crafting. Play mini-games, go on complex investigations or slay powerful bosses. Hang out in town, socialize or attend player organized events. Wear your boots and grab your sword, adventure waits for you!
Immersive and expansive hardcore old-school 2D ORPG (MMORPG)
Please visit our community forums by clicking the "Community Forums" button above to participate in the development of the game and chat with other players!
Etheria Realms is a hardcore fantasy ORPG developed by Golden Realms Entertainment. It takes many aspects of popular ORPGs and mixes them into a unique a visceral experience! Using old-school graphics and a simple, yet easy to manage combat and UI system.
The game takes places across the lands of Etheria as not only empires but...
Nethack is a complex hack and slay game, and is known since the first personal computer age. Nethack goes 3D. After working on irrhack (a 2D Nethack graphic interface) i transfered this into 3D graphic (the irrlicht engine makes it possible).
It is possible to attach and modify 3D models and sounds via xml files.
GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything you can imagine!
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Role Playing Tools for traditional role playing games. Current tools: DiceTool, a die rolling tool that supports complex dice expressions. MapTool, a simple to use internet enabled battle map replacement. TokenTool, for easily creating MapTool tokens
A turn-based strategy game in the spirit of Tactics Ogre
The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation.
Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
Role Playing Tools for traditional role playing games. Current tools: DiceTool, a die rolling tool that supports complex dice expressions. MapTool, a simple to use internet enabled battle map replacement. TokenTool, for easily creating MapTool tokens.
A hybrid science-fantasy RPG set in the near future. Sunderworld has the dungeon-crawling hack-and-slash goodness of Diablo and the rewarding puzzle-solving elements of Zelda. This is a work in early Alpha, and needs contributors.
Groovy Dice is an open source dice rolling engine written entirely in Groovy that provides a simple way to specify and evaluate complex dice rolling expressions.
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Battle your way to the top of a tower to save the princess. While this looks like a RPG, in fact it is a complex puzzle. Nothing is random here, so use your head and go slow.
...The game is about large scale things as it's going to have wars and in one of the possible 'endgames' the player might even control a nation as a king or an emperor or they might try to achieve democracy. The game will have a complex creature population simulator which permits extinctions, epidemics, famine, etc. The major events in the game are based on historical events for the Mandicor fantasy world but the player might have some minor influence on how the things happen exactly.
diceShop is a perl command line dice expression interpreter. It handles complex expressions - add, subtract, multiply, divide and exponents. it understands things such as 2d%, 2d%% (2d10000) and even 2d4d6 (2d4 lots of d6). a gui is being planned also.
L2Panel is a simple yet complex Admin Control Panel used for configuring and editing your private L2J server. Includes support for changing character status, viewing and editing characters inventories, and more. The best panel out for L2J servers.
The Java Gurps Project intend to build a kind of engine to help GURPS Game Masters to Game Mastering through abstracting the most complex rules of this RPG System.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
English (with standard metric system) implementation of RPG GURPS system in standard Java language (JDK 1.4). Intends to create a complex system to hide most complex rules from user.
Deraciel: Legacy of Lores offers an unique ascii role-playing gaming experience. The game takes part in a fully dynamic and random world. The storyline itself will be very complex and of course some surprises are waiting for the hero.
Stronghold - an arena-like game that has complex AI. As game progresses, the game world will 'learn' and adjust itself to the playing method of the user.
This is a project of a Rogue-like game that would be… more unforseenable.
Its game generator is meant to be more complex than other Rogue-like so that even its own physics can be modified by magic (among other things).
To test it, run the following command on a terminal:
bzr branch bzr://mythes.bzr.sourceforge.net/bzrroot/mythes ; cd mythes ; make launch
If you encounter any difficulty, please contact developers.