Showing 10 open source projects for "vb6 3d ui"

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  • 1

    MatODE

    Matlab interface to the Open Dynamics Engine (ODE)

    MatODE is a simple Matlab toolbox for interfacing to the Open Dynamics Engine rigid body physics simulator (ODE, by Russell Smith), created by the Delft Biorobotics Lab (Delft University of Technology, Delft, The Netherlands). The system to be simulated is defined in an XML file, while the joint positions and motor signals can be sensed and actuated from a Matlab script. Examples are provided. Starting at version 0.30, MatODE is only available for Windows and Linux 64-bit. For older...
    Downloads: 0 This Week
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  • 2
    Critterding

    Critterding

    Evolving Artificial Life

    Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
    Downloads: 1 This Week
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  • 3
    SCS

    SCS

    smart car simulator

    SCS is a smart car simulator. It build a virtual envirement according to the rules of the National University "The Freescale Cup" Smart Car Racing. SCS simulate the track and the car. SCS is based on ODE and OpenGL.
    Downloads: 0 This Week
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  • 4
    The Massive G Engine is a simple yet feature-rich extensible 3D simulation engine for Robotics Research and gaming.
    Downloads: 0 This Week
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  • 5
    A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
    Downloads: 0 This Week
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  • 6
    This application is a .NET based framework, designed for helping in development of different volume reconstruction, 3D voxel visualization and color consistency algorithms in multi view dynamic scenes.
    Downloads: 0 This Week
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  • 7
    A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
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  • 8
    A basis for robot balance that eases the software development of balancing robots with a balancing engine. The DBE also will simulate physics locally on a desktop in Open GL to test the actual balancing algorithm or the client's ideas for a balancing ro
    Downloads: 0 This Week
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  • 9
    Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
    Downloads: 0 This Week
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  • 10
    Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
    Downloads: 1 This Week
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