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The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners.
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A C++ framework that uses inhibition trees for behaviour control.
The Behaviour Control Framework is a generic platform-independent C++ framework that implements a control architecture consisting of a hierarchical network of behaviour layers. These layers each contain behaviours that can inhibit one another and interact to achieve control. A full discussion of the structure and ideas behind this framework can be found in the Doxygen documentation that comes with the release. This documentation is well worth a read before you decide if the library is for...
This is ANN trained application to predict digits from 0 - 9.
It can predict digits from 0-9 with ArtificialNeuralNetwork. I trained ANN with 100 samples of each digit. It takes input of 20x20 pixel image and predicts it with NeuralNetwork. It may predict wrong digit due to very low sample data but it work 90% correctly.
Note: JRE 1.6 is required to run this application.
It's an object-oriented library written in C++ for creating arbitrary kind of neural networks. The user can use the classes provided to create neural network with arbitrary topology and mixed type of neurons. It's very easy add custom neurons.
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The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neuralnetwork controllers for the rover
Todbot is an AI addon to the gamestool virtual machine. The aim is to create an evolving neural network topology that should be capable of creating the optimal topology and network weighting to solve any problem given it.
RoboBeans is an interface to the "Robocup 2D Soccer Simulation Server" that allows developers to write Robocup teams\agents concentrating on behaviour and AI without having to worry about syntax of communication or network issues.
Geeks ArtificialNeuralNetwork (G.A.N.N) is an open source project that started with the philosophy of being a new more advanced A.N.N that works as a platform for other applications. In other words, G.A.N.N should be considered as a "Black Box".
‘intelliworm’ is a prototype simulation of a Intelligent Species of a common earth worm,which inherits human like decision making capabilities through Neural Network intelligence representation,all developed by integrating .NET with Lisp and Yacc.
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