Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Start Free
Fully Managed MySQL, PostgreSQL, and SQL Server
Automatic backups, patching, replication, and failover. Focus on your app, not your database.
Cloud SQL handles your database ops end to end, so you can focus on your app.
A series of open source files and programs available to use for developing programs to work with the WowWee Robotics RSMedia Robot. These include a USB serial console, a cross-compiler, a firmware dump program, text-to-speech and source code.
BoofCV is an open source Java library for real-time computer vision.
BoofCV is an open source Java library for real-time computer vision and robotics applications. Written from scratch for ease of use and high performance, it provides both basic and advanced features needed for creating a computer vision system. Functionality include optimized low level image processing routines (e.g. convolution, interpolation, gradient) to high level functionality such as image stabilization. Released under an Apache 2.0 license for both academic and commercial use.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Java Fuzzy Editor is a basic editor to allow creation of fuzzy based rules. It will save to serveral formats including to source code in several languages.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
A project originally for an undergraduate Freshman seminar on motion planning algorithms. Provides a basic interface for drawing obstacles in a 2-D plane and the ability to select an algorithm by which to plan a path in this user-defined world.