Showing 2 open source projects for "remote"

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  • 1
    Mirror

    Mirror

    #1 Open Source Unity Networking Library

    ...It was originally based on UNET and has evolved into a stable, modular framework used by many production Unity projects. The library is designed to make multiplayer development easier by handling common networking patterns such as network identities, synchronization, remote procedure calls, authority, spawning, and transport integration. Mirror supports multiple low-level transports, making it adaptable to different game genres and deployment needs. It is suitable for small multiplayer games, cooperative games, competitive prototypes, and even larger persistent-world or MMORPG-style projects. The project is especially useful for Unity developers who want a mature networking layer without building protocol and synchronization systems from scratch.
    Downloads: 4 This Week
    Last Update:
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  • 2
    Hysteria

    Hysteria

    Hysteria is a powerful, lightning fast and censorship resistant proxy

    ...It supports a wide range of use cases including SOCKS5 and HTTP proxying, TCP/UDP forwarding, Linux TProxy for network redirection, and even tunneling via TUN interfaces, making it a flexible choice for developers and network engineers needing robust remote access or traffic obfuscation. Because it’s implemented in Go and MIT-licensed, the project provides cross-platform builds for major operating systems and architectures, letting users deploy servers and clients for both personal and infrastructural purposes.
    Downloads: 34 This Week
    Last Update:
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