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    Agent S

    Agent S

    Agent S: an open agentic framework that uses computers like a human

    ...Agent S combines powerful foundation models (such as GPT-5) with grounding models like UI-TARS to translate visual inputs into precise executable actions. It supports flexible deployment via CLI, SDK, or cloud, and integrates with multiple model providers including OpenAI, Anthropic, Gemini, Azure, and Hugging Face endpoints. With optional local code execution, reflection mechanisms, and compositional planning, Agent S provides a scalable and research-driven framework for building advanced computer-use agents.
    Downloads: 4 This Week
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  • 2
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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  • 3
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients.
    Downloads: 10 This Week
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