16 projects for "python ai game" with 2 filters applied:

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  • 1
    Godot RL Agents

    Godot RL Agents

    An Open Source package that allows video game creators

    godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
    Downloads: 0 This Week
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  • 2
    DeepSeek R1

    DeepSeek R1

    Open-source, high-performance AI model with advanced reasoning

    DeepSeek-R1 is an open-source large language model developed by DeepSeek, designed to excel in complex reasoning tasks across domains such as mathematics, coding, and language. DeepSeek R1 offers unrestricted access for both commercial and academic use. The model employs a Mixture of Experts (MoE) architecture, comprising 671 billion total parameters with 37 billion active parameters per token, and supports a context length of up to 128,000 tokens. DeepSeek-R1's training regimen uniquely...
    Downloads: 69 This Week
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  • 3
    DeepSeek-V3

    DeepSeek-V3

    Powerful AI language model (MoE) optimized for efficiency/performance

    DeepSeek-V3 is a robust Mixture-of-Experts (MoE) language model developed by DeepSeek, featuring a total of 671 billion parameters, with 37 billion activated per token. It employs Multi-head Latent Attention (MLA) and the DeepSeekMoE architecture to enhance computational efficiency. The model introduces an auxiliary-loss-free load balancing strategy and a multi-token prediction training objective to boost performance. Trained on 14.8 trillion diverse, high-quality tokens, DeepSeek-V3...
    Downloads: 62 This Week
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  • 4
    TextWorld

    TextWorld

    ​TextWorld is a sandbox learning environment for the training

    TextWorld is a learning environment designed to train reinforcement learning agents to play text-based games, where actions and observations are entirely in natural language. Developed by Microsoft Research, TextWorld focuses on language understanding, planning, and interaction in complex, narrative-driven environments. It generates games procedurally, enabling scalable testing of agents’ natural language processing and decision-making abilities.
    Downloads: 0 This Week
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  • 5
    OSWorld

    OSWorld

    Benchmarking Multimodal Agents for Open-Ended Tasks

    OSWorld is an open-source synthetic world environment designed for embodied AI research and multi-agent learning. It provides a richly simulated 3D world where multiple agents can interact, perform tasks, and learn complex behaviors. OSWorld emphasizes multi-modal interaction, enabling agents to process visual, auditory, and symbolic data for grounded learning in a simulated world.
    Downloads: 0 This Week
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  • 6
    DI-engine

    DI-engine

    OpenDILab Decision AI Engine

    DI-engine is a unified reinforcement learning (RL) platform for reproducible and scalable RL research. It offers modular pipelines for various RL algorithms, with an emphasis on production-level training and evaluation.
    Downloads: 0 This Week
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  • 7
    PaLM + RLHF - Pytorch

    PaLM + RLHF - Pytorch

    Implementation of RLHF (Reinforcement Learning with Human Feedback)

    PaLM-rlhf-pytorch is a PyTorch implementation of Pathways Language Model (PaLM) with Reinforcement Learning from Human Feedback (RLHF). It is designed for fine-tuning large-scale language models with human preference alignment, similar to OpenAI’s approach for training models like ChatGPT.
    Downloads: 0 This Week
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  • 8
    Cosmos-RL

    Cosmos-RL

    Cosmos-RL is a flexible and scalable Reinforcement Learning framework

    Cosmos-RL is a scalable reinforcement learning framework designed specifically for physical AI systems such as robotics, autonomous agents, and multimodal models. It provides a distributed training architecture that separates policy learning and environment rollout processes, enabling efficient and asynchronous reinforcement learning at scale. The framework supports multiple parallelism strategies, including tensor, pipeline, and data parallelism, allowing it to leverage large GPU clusters...
    Downloads: 0 This Week
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  • 9
    verl

    verl

    Volcano Engine Reinforcement Learning for LLMs

    VERL is a reinforcement-learning–oriented toolkit designed to train and align modern AI systems, from language models to decision-making agents. It brings together supervised fine-tuning, preference modeling, and online RL into one coherent training stack so teams can move from raw data to aligned policies with minimal glue code. The library focuses on scalability and efficiency, offering distributed training loops, mixed precision, and replay/buffering utilities that keep accelerators busy....
    Downloads: 0 This Week
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  • 10
    TensorHouse

    TensorHouse

    A collection of reference Jupyter notebooks and demo AI/ML application

    TensorHouse is a scalable reinforcement learning (RL) platform that focuses on high-throughput experience generation and distributed training. It is designed to efficiently train agents across multiple environments and compute resources. TensorHouse enables flexible experiment management, making it suitable for large-scale RL experiments in both research and applied settings.
    Downloads: 0 This Week
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  • 11
    SMAC

    SMAC

    SMAC: The StarCraft Multi-Agent Challenge

    SMAC (StarCraft II Multi-Agent Challenge) is a benchmark environment for cooperative multi-agent reinforcement learning (MARL), based on real-time strategy (RTS) game scenarios in StarCraft II. It allows researchers to test algorithms where multiple units (agents) must collaborate to win battles against built-in game AI opponents. SMAC provides a controlled testbed for studying decentralized execution and centralized training paradigms in MARL.
    Downloads: 0 This Week
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  • 12
    CCZero (中国象棋Zero)

    CCZero (中国象棋Zero)

    Implement AlphaZero/AlphaGo Zero methods on Chinese chess

    ChineseChess-AlphaZero is a project that implements the AlphaZero algorithm for the game of Chinese Chess (Xiangqi). It adapts DeepMind’s AlphaZero method—combining neural networks and Monte Carlo Tree Search (MCTS)—to learn and play Chinese Chess without prior human data. The system includes self-play, training, and evaluation pipelines tailored to Xiangqi's unique game mechanics.
    Downloads: 0 This Week
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  • 13
    The Teachingbox uses advanced machine learning techniques to relieve developers from the programming of hand-crafted sophisticated behaviors of autonomous agents (such as robots, game players etc...) In the current status we have implemented a well founded reinforcement learning core in Java with many popular usecases, environments, policies and learners. Obtaining the teachingbox: FOR USERS: If you want to download the latest releases, please visit:...
    Downloads: 0 This Week
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  • 14
    This project provides a framework for testing and comparing different machine learning algorithms (particularly reinforcement learning methods) in different scenarios. Its intended area of application is in research and education.
    Downloads: 1 This Week
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  • 15
    A Python class library of tools for learning agents, including reinforcement learning algorithms, function approximators, and vector quantizations algorithms. (Pronounced "plastic".)
    Downloads: 0 This Week
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  • 16
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 0 This Week
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