Showing 6 open source projects for "aws-cpp-sdk-s3"

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  • 1
    Agent S

    Agent S

    Agent S: an open agentic framework that uses computers like a human

    ...Built to operate graphical user interfaces like a human, it allows AI agents to perceive screens, reason about tasks, and execute actions across macOS, Windows, and Linux systems. The latest version, Agent S3, surpasses human-level performance on the OSWorld benchmark, demonstrating state-of-the-art results in complex multi-step computer tasks. Agent S combines powerful foundation models (such as GPT-5) with grounding models like UI-TARS to translate visual inputs into precise executable actions. It supports flexible deployment via CLI, SDK, or cloud, and integrates with multiple model providers including OpenAI, Anthropic, Gemini, Azure, and Hugging Face endpoints. ...
    Downloads: 4 This Week
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  • 2
    Multi-Agent Orchestrator

    Multi-Agent Orchestrator

    Flexible and powerful framework for managing multiple AI agents

    Multi-Agent Orchestrator is an AI coordination framework that enables multiple intelligent agents to work together to complete complex, multi-step workflows.
    Downloads: 5 This Week
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  • 3
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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  • 4
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients.
    Downloads: 8 This Week
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  • 5
    CleanRL

    CleanRL

    High-quality single file implementation of Deep Reinforcement Learning

    CleanRL is a Deep Reinforcement Learning library that provides high-quality single-file implementation with research-friendly features. The implementation is clean and simple, yet we can scale it to run thousands of experiments using AWS Batch. CleanRL is not a modular library and therefore it is not meant to be imported. At the cost of duplicate code, we make all implementation details of a DRL algorithm variant easy to understand, so CleanRL comes with its own pros and cons. You should consider using CleanRL if you want to 1) understand all implementation details of an algorithm's variant or 2) prototype advanced features that other modular DRL libraries do not support (CleanRL has minimal lines of code so it gives you great debugging experience and you don't have to do a lot of subclassing like sometimes in modular DRL libraries).
    Downloads: 4 This Week
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  • 6
    TorchCraft

    TorchCraft

    Connecting Torch to StarCraft

    We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft. TorchCraft is a BWAPI module that sends StarCraft data out over a ZMQ connection. This lets you parse StarCraft data and interact with BWAPI...
    Downloads: 0 This Week
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