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An Open Source package that allows video game creators
godot_rl_agents is a reinforcement learning integration for the Godot game engine. It allows AI agents to learn how to interact with and play Godot-based games using RL algorithms. The toolkit bridges Godot with Python-based RL libraries like Stable-Baselines3, making it possible to create complex and visually rich RL environments natively in Godot.
A collection of reference Jupyter notebooks and demo AI/ML application
TensorHouse is a scalable reinforcement learning (RL) platform that focuses on high-throughput experience generation and distributed training. It is designed to efficiently train agents across multiple environments and compute resources. TensorHouse enables flexible experiment management, making it suitable for large-scale RL experiments in both research and applied settings.
This project provides a framework for testing and comparing different machine learning algorithms (particularly reinforcement learning methods) in different scenarios. Its intended area of application is in research and education.
A Python class library of tools for learning agents, including reinforcement learning algorithms, function approximators, and vector quantizations algorithms. (Pronounced "plastic".)
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.