C# Reinforcement Learning Algorithms

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Browse free open source C# Reinforcement Learning Algorithms and projects below. Use the toggles on the left to filter open source C# Reinforcement Learning Algorithms by OS, license, language, programming language, and project status.

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  • 1
    Unity ML-Agents Toolkit

    Unity ML-Agents Toolkit

    Unity machine learning agents toolkit

    Train and embed intelligent agents by leveraging state-of-the-art deep learning technology. Creating responsive and intelligent virtual players and non-playable game characters is hard. Especially when the game is complex. To create intelligent behaviors, developers have had to resort to writing tons of code or using highly specialized tools. With Unity Machine Learning Agents (ML-Agents), you are no longer “coding” emergent behaviors, but rather teaching intelligent agents to “learn” through a combination of deep reinforcement learning and imitation learning. Using ML-Agents allows developers to create more compelling gameplay and an enhanced game experience. Advancement of artificial intelligence (AI) research depends on figuring out tough problems in existing environments using current benchmarks for training AI models. Using Unity and the ML-Agents toolkit, you can create AI environments that are physically, visually, and cognitively rich.
    Downloads: 2 This Week
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  • 2
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous characters. AI4U can be integrated into Imitation Learning through Behavioral Cloning or Generative Adversarial Imitation Learning present on stable-baslines. Train using multiple concurrent Unity/Godot environment instances. Unity/Godot environment partial control from Python. Wrap Unity/Godot learning environments as a gym.
    Downloads: 0 This Week
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  • 3
    This is a third year computer science project. A software system for simulating and animating Reinforcement Learning (RL) algorithms mainly for modular robots.
    Downloads: 0 This Week
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  • 4
    dotRL

    dotRL

    A platform for rapid Reinforcement Learning methods development

    Application allowing convenient experimentation in Reinforcement Learning - a Machine Learning domain. Project goals are: - keep adding new environments and agents as simple as possible - provide a rich set of state-of-art algorithms and problems - integrate with other existing Reinforcement Learning platforms If you found this application useful please cite this work: http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6643987
    Downloads: 0 This Week
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