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MeshLab is an open-source, portable, and extensible system for the processing and editing of unstructured large 3D triangular meshes. It is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes. MeshLab is mostly based on the open sourceC++ mesh processing library VCGlib developed at the Visual Computing Lab of ISTI - CNR. ...
The Open Source Computer Vision Library has >2500 algorithms, extensive documentation and sample code for real-time computer vision. It works on Windows, Linux, Mac OS X, Android, iOS in your browser through JavaScript.
Languages: C++, Python, Julia, Javascript
Homepage: https://opencv.org
Q&A forum: https://forum.opencv.org/
Documentation: https://docs.opencv.org
Sourcecode: https://github.com/opencv
Please pay special attention to our tutorials! ...
GLMixer performs real time graphical blending of several movie clips and of computer generated graphics.
Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen.
The output of your operations is shown in the...
Video processing sourcecode for algorithms and tools used in software media pipelines. The currently available sourcecode is written in C++ with their associated libraries and DirectShow Filters. Filters include an H.264 encoder, H.264 decoder, H.264 source filter, RTSP sink and source filters, YUV source, RGB to YUV color conversion, croppers, scalers, video mixing/picture in picture filters, rotate filter, virtual mic, and many more. ...
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A clone of zbar project, focused on Windows support
Original zbar project http://zbar.sourceforge.net exhibits several problems on Windows platform. We would like to solve it in the original project, but it's temporarily not possible. The zbar administrator probably has other occupations that are more important than tuning zbar to run robustly on Windows. We employ DirectShow technology to access video device.
First release is not yet done, but we are close to it. A test build and source code is available for download. Testers and bug...
A digital animation tool for real-time generation and interpretation of images, video and visual effects, allowing the artist/operator to adjust, on the fly, the parameters of the effects according to his or her own sensibility.
A comprehensive software suite for reading barcodes. Supports EAN/UPC, Code 128, Code 39, Interleaved 2 of 5 and QR Code. Includes libraries and applications for decoding captured barcode images and using a video device (eg, webcam) as a barcode scanner.
Video Recorder/Reader for Virtual Reality Experiments
The tools in this project are used by the Virtual Reality lab at University of Texas at Austin to record the stream of rendered images (OpenGL) and combine them with eye tracking data (if eyes are being tracked) and user defined metadata.
The project is split into two parts. DVR is used to record the data stream as a QuickTime movie. The RVD is used to read the movie recorded by the DVR.
Acknowledgements:
John Stone - created most of the code base
Gabriel Diaz and Joseph Cooper -...
This is an open-source real-time object detection and tracking software for H.264/AVC videos. It applies probabilistic spatiotemporal macroblock filtering (PSMF) and partial decoding processes to effectively detect and track multiple objects with fast computation in H.264|AVC bitstreams with stationary background. The codes were written in VisualC++.
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code in this repository is now deprecated, vvvv has moved to github. please see:
https://github.com/vvvv/vvvv-sdk
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a collection of standards-based plugins compatible with (among others) vvvv: video tracking plugins based on the freeframe api, audio/video directshow filters, and plugin nodes based on vvvvs own plugin interface. for vvvv see: http://vvvv.org