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GalGen Trader is (or at least will be) a 2D space trading and exploration game set in a complex and persistent procedurally-generated universe. Dwarf Fortress in space, if you will.
One of its most important features is the ability for extension modules to be added that can change just about any feature of the program; from new weapons and devices, to adventure modules that add new 'mini-plots' (similar to the Galactic Adventures DLC for Spore), to modules that replace parts of the core game.
This functionality is supported by the game being written in Python 3, with its powerful support for including external code at run-time.
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Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
Design your train to carry the most possible amount of goods to the next station but beware, if you don't arm your train with weapons you'll be an easy target for the bandits roaming the countryside. How far can you go?