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In RMORS (pronounced as “remorse”) you are the chief administrator of either China or Japan’s space program in a race to be the first to reach the moon. In this alternative time line story, you’ll be participating in a post-WWII Cold War scenario where the space race was used as a means of avoiding the Korean and Vietnam wars.
RMORS is a resource-based, real-time strategy game in minimalist style. The game will have very few graphics and those it does will have a retro CGA/vector style....
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
UT Space Battle is a game mod for the Unreal Engine 3 which comprises a space combat simulation which aims primarily to explore innovative game play through the use of unconventional aspects that distinguish it from existing shooters and strategy gam
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Strategoids is a real-time-strategy game/engine set in space with Newtonian physics. This project has moved to GitHub: http://github.com/megagun/strategoids
This is an open source game that I am developing for my examination work in school. It features 3D graphics (Ogre3D engine) and a simple trading simulation in space.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
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Game in space, mi quake like, mi wargame. The commands was done by keyboard (creation of units, of supply and others factory) The player have his own aeronef, can take place in all the others aeronefs. The objectif is to create a multiplayer game. It's
A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
A mutiplayer scriptable game engine written in Common Lisp.
Designed for experimenting with AI and scriptable control systems.
The game is combination of a graphical nethack and space shooter.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.