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Real Time Strategy game engine supporting early Westwood classics
OpenRA is a free and open source real-time strategy game engine for early Westwood games like Command & Conquer: Red Alert. It is not just a clone of the original but is a recreation, with improved and rebalanced gameplay that modernizes the classic Command & Conquer strategy games. It provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). This means that OpenRA is not restricted by the technical limitations of the original closed-source...
Empire - A multi-player, client/server Internet based war game. Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure, Markus Armbruster
This is a commandline based real time strategy game written in Python similar to Microsoft Rise Of Nation but: Not limited to two dimensions Is in dead space, No lands, no seas Based on commandline ideal for commandline junkies Finally it's free!
Conjunto de aplicativos customizados para distros Linux dedicada para servidores de games open source, com scripts para automatizar o processo de configurar os diversos servidores e games adicionados por padrão.
Q4G is a SciFi online game client application written in c++. The most stunning features of Q4G are platform independent gaming, much less traffic than in other online-games, an easy to use graphical interface (in later releases) and lots of fun!
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
OpenInfreno is an open source root wars toolkit & engine designed to score attackers accessing a network of victims. This project consists of a score server and several tools, as well as documentation and implementation information.
Un gioco di battaglie stellari scritto in C, inizialmente pensato per lo scontro giocatore contro giocatore o contro IA, si vorrebbe modificarlo per renderlo uno scontro fra algoritmi di IA, e quindi un
gioco per programmatori in C.