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Real Time Strategy game engine supporting early Westwood classics
OpenRA is a free and open source real-time strategy game engine for early Westwood games like Command & Conquer: Red Alert. It is not just a clone of the original but is a recreation, with improved and rebalanced gameplay that modernizes the classic Command & Conquer strategy games. It provides a common platform for rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods). This means that OpenRA is not restricted by the technical limitations of the original closed-source...
Empire - A multi-player, client/server Internet based war game. Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure, Markus Armbruster
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This is a commandline based real time strategy game written in Python similar to Microsoft Rise Of Nation but: Not limited to two dimensions Is in dead space, No lands, no seas Based on commandline ideal for commandline junkies Finally it's free!
This project aims to provide a tool to render maps just as the original games of various Command and Conquer games such as Red Alert 2, Yuri's Revenge, and later Tiberian Sun would. For now, Red Alert 2 and Yuri's Revenge maps are rendered quite well.
Heirarchy Hacker is a command-linetool for walking through any directory tree of hierarchical human-readable data files to make large, batch changes. The system is primarily designed for TASpring FBI/TDF files, with plans for future expansion.
Conjunto de aplicativos customizados para distros Linux dedicada para servidores de games open source, com scripts para automatizar o processo de configurar os diversos servidores e games adicionados por padrão.
Q4G is a SciFi online game client application written in c++. The most stunning features of Q4G are platform independent gaming, much less traffic than in other online-games, an easy to use graphical interface (in later releases) and lots of fun!
OpenInfreno is an open source root wars toolkit & engine designed to score attackers accessing a network of victims. This project consists of a score server and several tools, as well as documentation and implementation information.
A Go engine with a IA based on the UCT algorithm. Its uses the GTP protocol in order to be introperable with the others players and graphical interfaces.
Un gioco di battaglie stellari scritto in C, inizialmente pensato per lo scontro giocatore contro giocatore o contro IA, si vorrebbe modificarlo per renderlo uno scontro fra algoritmi di IA, e quindi un
gioco per programmatori in C.