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A bare bones RTS game framework. With some working code (but many features missing).
In the future there will be features that let you help data-mine a set of replays to identify weaknesses in strategy, and have some building blocks to build AI agents.
Alpha phase.
See "website" below for some documentation. At the moment there's no detailed getting started guide, but you can get some pointers at the bottom of the main Javadoc page in the "Description" section.
Proper tutorial...
A powerful chess engine written in C++. It currently implements hybrid board representation, alphabeta pruning, quiescence search, static evaluation, legal move generator, iterative deepening, MVV/LVA move reordering, makemove, unmakemove and uci move representation standard, tapered evaluation. Elostat gives the current version an ELO of 2100 measured over 50 games.
eMo.AERO.Bo$$ is an airline management game (real time economical strategy game). You are CEO of newly build airline. Your mission is to rule it, guide it and lead to World number One Airline. The game was created with inspiration of old Aerobiz game for Sega/Nintendo.
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Cross platform 2D game creation framework with Python bindings
FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
Strasheela is a constraint-based music composition system. The user defines music theories by sets of compositional rules and the system creates music which complies with these theories. User-interface is the programming language Oz.
3D Realtime Simulation der Evolution des Lebens. Frei erweiterbares Gen/Mutations-System mit Direct3D-Engine. <b>Wichtig ".NET 2.0 beta"-basierent !</b> Also wird zumindest ein Visual Basic 2005 Express Beta benötigt.
This is my current project. The base idea of the game is currently Diablo 2 LOD, but it should evolve. If you would like to join, contact me at virgul.thriss@gmail.com. Most help needed is around Art, Story Line, names, Ideas, and Beta Testing.
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An Open-Source Tower Defense Game developed with Python and Pygame. If you wish to show your appreciation, please consider flattrering the project: https://flattr.com/thing/141093/PyTowerDefense
TravianOffline - its realtime strategy game with simply UI and 2d graphics.
Its based on OpenGL,coded on Delphi and now I have alphabeta,which shows basic game appeareance and gameplay.
RTB - Team is a C++ framework and a collection of strategies for robots of the programming game "RealTimeBattle" in order to play in a team and communicate in an efficient way. The whole package depends on rtb version 1.0.6 or higher.
Modelled after StarReach, the game features complex strategic planning without diminishing the rollicking good fun of kicking @$$ in a space ship. Think AOE2 + Xpilot. Features network, 5 races, teams, cts, a real plot, and more.
You can manage your team and you can play with other players. This game have 960 teams in 48 divisions. You can train your players, build your stadium and manage it, buy or sell players, build centre of youth, you have a staff, you can create cups
XNA Shader 3D Game Engine, it includes physics, Artificial Intelegence, Particle System. Bone Animation Blending, C# Scripting, Billboards, Compressed Content Directory or Virtual File System for Content.