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Dune 0.97.04 Released for windows. Likely to be some bugs
For older version please navigate to 0.96.4 folders.
Updated clone of Westood Studios' Dune2 which uses data files from the original game. New features include multiple unit selection/control, high resolution support, multiplayer gaming, improved gui and a selection of new AI's to play against.
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PLEASE NOTE:
Downloads and repositories have moved to GitHub at
http://github.com/megaglest
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MegaGlest is a free real-time strategy (RTS) game. It's fun to play in both single...
(Please refer to the Wiki for updated information.)
I've moved the project to GitHub:
https://github.com/CAMongrel/WinWar
There will be no more updates to the sourceforge project.
WinWar is a Windows port of the original WarCraft: Orcs & Humans PC Game. It is completely rewritten from scratch using only the original art and level data.
It REQUIRES the original game; no game data is included. Since version 0.2.0 WinWar is compatible with the demo version, which you can find...
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
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Thud is a Java client designed to connect to Battletech MUXes and display combat data in a easy-to-read tactical display. It displays a tactical map, contacts list, armor status and more. Note: Sources have moved to github: https://github.com/parkera
Application of neural network to predict the future of stock exchange, aerospace ( ufo trajectory ), sound, image, noise, scientific or medical data. You need , by example, 100 days of a numeric data and the number of days to predict (by example 7 days).
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate.
The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network