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Galaxy genesis is a project where you can:
Simulate gravity by adding in many different planets.
Load planets from file, meaning you can share galaxy's between people.
You can change modes with in the game, these mode at the moment are:
Mode 1: All planets have negative mass therefore repel each other.
Mode 2: Normal mode everything is as it is in real life.
Mode 3: Game mode where the planets are stationary and you battle to control the universe.
And many more things to come.
This is a mod for Command&Conquer: Ruri's Revenge that will introduce new units tactics buildings and a more challenging AI. Because of the AI it is primarily aimed at being a Multiplayer Comp Stomp game.
3D Realtime Simulation der Evolution des Lebens. Frei erweiterbares Gen/Mutations-System mit Direct3D-Engine. <b>Wichtig ".NET 2.0 beta"-basierent !</b> Also wird zumindest ein Visual Basic 2005 Express Beta benötigt.
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Cultivation is a game about the interactions within a gardening community.
The resources needed for genetic propagation are tight, and relations can
become tense. Cultivation explores self-interest, the common good, conflict,
and compromise.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
The Eight Queens Problem is a chess board puzzle. Eight queens can be placed on the chess board without conflict. Any queen placed on the chess board will not attack any other queen. JavaScript programming language is used.
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
Application of neural network to predict the future of stock exchange, aerospace ( ufo trajectory ), sound, image, noise, scientific or medical data. You need , by example, 100 days of a numeric data and the number of days to predict (by example 7 days).
A network game in which you evolve a swarm of amoeba to be resistant to antibodies, and then attempt to destroy enemy swarms by taking advantage of their evolutionary weaknesses.
This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N