Showing 5 open source projects for "2d"

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    Gideros Mobile

    Gideros Mobile

    Cross platform SDK

    Develop your app in Lua language and export it to most popular platforms, from desktop PC and Mac to mobile (Android, iOS, Windows Phone) and even Web. While Gideros is mainly dedicated to game development, it is also a good fit for professional apps. Code once, run everywhere! Intro documentation: http://docs.giderosmobile.com/ Reference documentation: http://docs.giderosmobile.com/reference/ Forum: http://giderosmobile.com/forum Full source code: https://github.com/gideros/gideros
    Downloads: 0 This Week
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  • 2
    nCine

    nCine

    A cross-platform 2D game engine

    nCine is a cross-platform 2D game engine that runs on PC (Linux, Windows, macOS), Android, Raspberry Pi, and the web (Emscripten). The project has been in active development since June 2011. Source code is released under the MIT license and is available on GitHub. Visit the donate page to discover different ways to support and sponsor the project. Join the Discord server and meet the community of developers, users and players.
    Downloads: 2 This Week
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  • 3
    RaspiGFX

    RaspiGFX

    A simple 2D FrameBuffer graphics library in C/C++ for the Raspberry PI

    Based on my previous work a while ago on Solaris workstations (and the great work at http://raspberrycompote.blogspot.co.uk) I have put together a simple library to make use of the RaspberryPI's frame buffer for unaccelerated 2D graphics. The Library supports graphics primatives such as: Pixel, Line, Ellipse, Rectangle, Fill, Triangle, Polygon, CopyRect, Images, DoubleBuffering/Page Flips, XY origin, TTF Fonts (via public domain code) Using 16-bit (R5-G6-B5) colour mode (at all available screen resolutions the PI supports) it allows for a relatively fast, colourful graphics API. ...
    Downloads: 0 This Week
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  • 4

    OpenTK.GameWindowControls

    2D Controls Library using OpenTK/GL (Linux)

    This project's goal is making a rich, modern, and pure (not X11 dependent) OpenGL implementation of controls for 2D applications and HUDs for 3D games. Supporting the OpenTK project (C# + OpenGL). If we should keep actions/logic and UI separate, should we not also keep control appearance and UI (In/Out) separate? For example a "Button" is only a container, that has content, with some sort of border of a particular geometric shape (as are many controls), the only logic in a button is it that it responds to certain user events. ...
    Downloads: 0 This Week
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  • 5

    jenga

    Simple and low-consumption Java 2D Game Engine

    Jenga stands for "Java Engine for Games" and is a very simple to use 2D game engine. It was especially designed for beginners and kids which e.g. don't need to be familiar with event-driven programming techniques. On the other hand it is fairly optimized for low CPU consumption to make the games run even on poorly equipped machines like a Raspberry PI.
    Downloads: 0 This Week
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