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This project includes a set of tools and guidelines designed for rapid production of large-scale embedded systems projects. The tools enable quick generation of reusable, reconfigurable hardware, using a user-specified hardware description language.
Highly Object Oriented Language This is an attempt to develop a new third generation general purpose programming language for x86 and x86_64 processor which tries to integrate maximum possible object oriented concepts.
This is a Chinese ARPG(Action Role Playing Game) game, In casks on the legend of the town,use the Python and VC, if you're familiar with the Python language,welcome to join our development team. Where are we go? The world is in their own keyboard!
a contributory, location-aware media platform for us all
This is Roundware V1. For V2, please see GitHub repository: https://github.com/hburgund/roundware-server
Roundware is a client/server pair for creating participatory location-sensitive audio experiences. It was initially developed for the sound art installation ROUND, by Halsey Burgund, exhibited at the Aldrich Contemporary Art Museum.
Development for version 2 has been handled privately for a variety of reasons, but will be released soon! Please contact us if you need code sooner.
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MMBN Online is an open-source, cross-platform MegaMan Battle Network battle simulator. It is written in the Python language, using Pyglet as a library.
NOTE: Copymark is no longer being developed or supported. It has some flaws that could result in inaccurate data. These flaws have been addressed in copymark2, which you can find on google code: https://code.google.com/p/copymark2/wiki/Copymark2
A simulation of real world file transfer performance. Generates files and then transfers them using the Windows Shell or Finder in OS X. Outputs performance results to .csv and has an optional plotting feature. For documentation, please see the wiki.
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TDS is a thrilling simulation of the Titanic ship disaster. The focus lies on realistic physics and haunting music to create a thundering atmosphere in egoperspective. The entire project will be released under the GPL, strictly non-commercial.
A console roleplaying game, inspired by nethack. It will be very easy to play, and maybe, one day, there will be some network motor, allowing the player to play online.
A command-line Python utility to mine information on open source projects using the ohloh web service APIs. The script is enables analysis of open source projects indexed by ohloh by providing source lines of code (SLOC), contributor data and other info.
1. Create an object-oriented python script that can represent mathematical concepts and their properties. 2. Represent all numeric values exactly. 3. Provide a variety of formats to export or embed representations of the mathematical concepts.
Python module for creating functions computing the Cyclic Redundancy Check (CRC). Any generating polynomial producing 8, 16, 24, 32, or 64 bit CRCs is allowed. Generated functions can be used in Python or C/C++ source code can be generated.
pyKSoko is a clone from Sokoban, yes another one. It was intended as a clone of Ksokoban the old Sokoban clone from KDE 3.5.x but it evolved and has now many features who are not part of the original KDE Sokoban clone. Have fun & give feedback! :-D
Lazyscripts is just a stupid script distrubtion tool and quick-installer in linux, Source code can be found here: http://github.com/hychen/lazyscript/tree/master we don't use this site now, we moved to www.lazyscripts.org
TinyPunk is a MUD codebase written in Python. TinyPunk aims to be quick, easy, and fun, for players and coders alike. Currently it relies on Python 2.6 and the Twisted Framework. It is inspired by tbaMUD, and CircleMUD before it.
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
1-2-3 Feel is a simple clicking timekilling game for those, who like minesweeper and various loops games. Goal: fill all field. Rules: For number <i> you can move only from <i> to <i+1>. You can move only from reached points to not reached.