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Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
Uzoo is a platform/UI independent clone for SoriBada which is the overwhelming killer-app for sharing mp3 files in Korea. This project will implement opensource protocol libraries, GUI applications for many platforms including Cocoa(Aqua), Curses, Qt.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
kLJ is a LiveJournal client for KDE, based on the official win32 client, providing the
same features and some additions as they are requested. (http://www.livejournal.com/)
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Our idea for vgl is to build an object oriented Vector Graphics Library written in C++ using openGL for rendering. The focus of the library is to construct a clean object model that is exceptionally fast. We plan to support Linux, Win32 and Mac OS X.
Gigabyte-scale persistent object Store in C++. Able to intern and persist arbitrary ELF loadble objects. Convenient class library (Lists, Strings, Dicts, Namespaces, etc.) optimised for spatial locality of reference. Virtual machine toolkit.
This library is for use in kiosk based projects where disabling the mouse and
keyboard, on any of the Win32 Os versions, is required. This project can be used
as a module in python or as C++ library.
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AlsaPlayer-Python is a set of python bindings. It allows you to write custom interfaces for AlsaPlayer using the full power of the Python language. Also provided is a Python module to control AlsaPlayer from external programs.
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
K3Studio is the universal workbench for 2d/3d modeling, visualization and simulation.
The main topic is simulation and visualization of automata networks, but it can be used for diagram drawing, flowcharting, presentation, as a CAD, GIS,...
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
XmlRpcStream is designed for the situation where a persistant
connection between client and server is required. XmlRpcStream
is not complient with the XML RPC spec as it doesn't use HTTP
as the transport protocol.
KPNClac is a polish notation calculator intended to inspired by the HP48 Series calculators. It handles complex numbers and will someday handle matricies. The next current development version allows user programmable functions via python.
What if we could create a three dimensional world, in the beginning empty, without neither concept or content, free for all to populate and build. In a manner not far from the world wide web, but without the limitations.
TeXPerfect plans to be a cross-platform, extensible, user-friendly yet expert-tunable visual TeX implementation. The most important feature will be a split screen (inspired by WordPerfect(R) Reveal Codes) showing the underlying TeX code.
This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.
This project is a modular and generally useful 3d game engine with integrated physics calculations and expandability. Expansion includes loading mod files dynamically, maps, and storyline components.
Yanoid is "Yet Another arkaNOID". It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.