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The Vizard research community is dedicated to sharing virtual reality projects that are used by behavioral scientists. These projects are developed on the Vizard platform and have been made open-source for anyone to use or modify.
OpenReport is a fast, flexible and complete open source solution for rendering professionnal documents. It is a set of two embedded or standalone components; Tiny RML2PDF (a better alternative to XSL:FO) and the open report server.
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Pyui is a user interface library written entirely in the high-level language python. It is targeted primarily as a user interface for games and has a modular rendering interface that can use multiple backends such as OpenGL, SDL or Direct3D.
Python Schema Diff is a python-based tool which permits to give the differences between two database schema. Its HTML rendering makes it easy for sharing this useful information among a team.
GLE is a library of C functions that draw
extruded surfaces, including surfaces of revolution,
sweeps, tubes, polycones, polycylinders and helicoids.
GLE uses the OpenGL(R) API to perform the actual rendering.
Our idea for vgl is to build an object oriented Vector Graphics Library written in C++ using openGL for rendering. The focus of the library is to construct a clean object model that is exceptionally fast. We plan to support Linux, Win32 and Mac OS X.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Pyplace is a toolkit which helps Python developers to render data as isometrically viewed 'places' around which the user can navigate.
The look and feel by version 1 will be similar to an early UO or AOE, but only a few unit sprites & no network
The aim is to develop a framework to translate UIML (User Interface Markup Language) description of UI into a number of plaforms (wxPython, HTML, etc.).
Dynamic and "static" (into a program) rendering implied.
A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.