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AppSignal installs in minutes and auto-configures dashboards, alerts, and error tracking.
Works out of the box for Rails, Django, Express, Phoenix, and more. Monitoring exceptions and performance in no time.
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
What happens if you cross artificial intelligence with 3D
This Project will make the attempt to cross artificial intelligence Algorithms and common 3D workflow. Usually many operations in 3D workflow are highly redundant and often actions have to be repeated several times or instead being executed in self-made scripts.Scripting is in fact for most people a very nasty and time consuming action.
This application module tries to fill the gap where it learns workflows which can in order be modified, multiplied, adapted organically to allow a fast...
PROJECT MOVED: see http://www.vmtk.org for up-to-date information.
Libraries and tools for 3D reconstruction, geometric analysis, mesh generation and surface data analysis in image-based blood vessel modeling.
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
A Maya plugin-in which allows you to bake particle instances into geometry, animation, and blendshapes that can be modified and updated without messing around with dynamics and expressions.
Our primary goal is to create a great, full featured, 3D CAD environment for Blender for use by engineers, designers, drafters, architects, etc. based on the OpenCascade toolkit.
Habanero3d is a object-oriented 3d game engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier.
Habanero3d is targeted for indie games, and is in development.
A Stick figure animation program written with Python(www.python.org) and PyGame(www.pygame.org). It is similar to Pivot, except with a much wider variety of animation features, such as keyframes.
RIB Mosaic is aimed at providing a complete RenderMan(TM) development environment for Blender. It provides tools for developers to create and distribute artist friendly GUI's that control custom RIB export. This makes it easy to use Blender with any RenderMan(TM) compliant renderer or render specific feature.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
IAPEngine is an open source, cross-platform, portals-based 3D game engine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
Python based application to render in background Blender projects (still images or animation). It provides also a server for remote control such as checking the render status or cancel/submit new jobs. Msi available for windows.