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This is a soccer-themed, 3rd-person 3D sokoban puzzle game. It uses data in a format that is commonly found on the internet.
It has undo <u> and restart <r> functions. Comes with many puzzle files, each typically having dozens of "levels". The next <n> and previous <p> keys move between levels. The <Lshft> and <Rshft> keys move between the different puzzle files. The <z> key creates a setpoint (reZero) so that subsequent restarts restore that setpoint.
To move the "kicker" use...
Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
EntrepotPhage is a Sokoban like game with 3d rendering. It is provided with 30 levels distributed in 3 difficulty levels.
It use the .XSB file format. So you can easily add your own levels or download some levels on the internet.
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S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
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Scriptable, skinnable, extensible and relocatable 3D action puzzle game written in C and Lua for Microsoft Windows, GNU/Linux, Mac OS X and FreeBSD operating systems. See video of the tutorial mission: http://www.youtube.com/watch?v=3lEqXKJjumU
A game description language for 2D tile games, with actions, actors, reactions, effects, conditions, etc. Gamdel can show the games in console mode, curses mode, 2D SDL mode and 3D OpenGL mode.
Steveos (pronounced Steve-ee-os) is a 3D Meteos-like game written in C++ with SDL. The name comes from the fact it's written by a Stephen and a Steven.
A decentralized MMORPG modelled after the world wide web such that anyone can host a world on his server and link it to other worlds in the web. It also differs from other such games because its focus is on puzzle-style quests instead of monster killing.
Sokoban game with 3d eye-candy effects. A special work is made to create ergonomic menus so you can easily browse thousands of levels loaded in xml pack files. This Sokoban implementation can work under Windows, Linux and Wii (soon) with the use of SDL.