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EYE [1] is a reasoning engine supporting the Semantic Web layers [2].
It performs controlled chaining and it supports Euler paths [3].
Via N3 [4] it is interoperable with Cwm [5].
[1] http://eulersharp.sourceforge.net/README
[2] http://www.w3.org/DesignIssues/diagrams/sweb-stack/2006a
[3] http://mathworld.wolfram.com/KoenigsbergBridgeProblem.html
[4] http://www.w3.org/TeamSubmission/n3/
[5] http://www.w3.org/2000/10/swap/doc/cwm
Wumpus World Game is based on knowledgebase agents and is described in the book , Artificial Intelligence : A Modern Approach (Russel - Norvig).
This is an implementation of Wumpus World (a Knowledgebase agent game) using csharp alongside prolog with a GUI.
C# has the main environment of the game and the GUI
The GUI was created using WPF , Windows Presentation Foundation
Prolog is used as the knowledgebase of the agent of Wumpus World
In order for C# to communicate with Prolog a Csharp...
CIOS Audio Core is the infrastructure and subsystem in Collective Intelligence Operation System. It is a cross platforms audio abstract interface, supports including Mac OS X, Linux, Android, iPhone OS and Windows 7.
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Enables Prolog developers to create AI modules for StarCraft BroodWar by wrapping the BWAPI functions in Prolog predicates. For more information refer to the Project Wiki.
Flipper is a program that does randomised local search for satisfiability of 3 variable prenex sentences in the pure predicate calculus. It does so by proving satisfiability relative to given decidable theories.
DLog is an Description Logic ABox reasoner that uses resolution. The basic idea is that a DL knowledge base is transformed into a Prolog program without any knowledge on the content of the ABox. The answers are obtained during normal Prolog execution.
OpenSHORE is an XML based Semantic Document Repository (SDR) with a free definable meta model that builds up a semantic network from sections and relations in documents. The acronym SHORE means Semantic Hypertext Object Repository.
Prosper is a web application development framework to augment Prolog applications with a web interface. It supports control flow in visual logic and promotes a clear separation of model from view.
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GNU Prolog API for distributed multithreading programming built on top of the PM2 environment. The thread management is made with a user-level multithreading library and communication is made on top of Madeleine, the communication subsystem of PM2.
Multiplatform (MUltiple Language / Target Integration PLATform FOR Modules) implements a unified integration platform for multiple modules written in multiple languages (C, C++, Prolog, Java) and multiple target platforms (GNU/Linux, Solaris, Windows).
The RoboLog Soccer Library is a project to provide a library for RoboCup
Simulation League clients. RoboLog can be used as an interface from
Soccer Server to both C and Prolog.
MatForce is a compiler that translates MatLab scripts into self-contained C++ code, producing human-readable, extensible C++ sources that can be fitted to the needs of the encapsulating application.
The project will integrate viable aspects of the semantic web technologies
for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this
project is develop a GUI Application for a Suite of ECM Services.