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Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
This library allows you to control a PMS (Particle Measuring Systems) Lasair II air particles counter. You can either use a COM component from several programming languages (Visual Basic, ...) or directly use its underlying Python class.
OpenPL is a software interface to physics hardware, defaulting to a software constraint solver to make use of the CPU in the absence of a hardware implementation such as Aegia PhysX processor or Nvidia's HavokFX SLI implementation.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
KHorn is a universal easy to use CAS (Computer Algebra System). It will be usable for Physics, Chemistry, Mathematics and other natural sciences. KHorn is based on the GMP library.
OpenTAU is a physics simulation package written in Java. It is intended for scientifical application as it incorporates FEM, FDM and MD and other simulation techniques. Also contains a fast math library.
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We use R (www.r-project.org) in order to generate a greater specificity and sensitivity of protein identification by Mass Spectrometry. These functions are implemented as add-on packages to the open source GPL software R.
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
open2300 - reads/writes data from the Lacrosse WS2300 family of weather stations. Includes tools that send data to: logfiles, webpages with graphs, XML file, MySQL, Weather Underground, Citizen Weather. Library of 50+ functions for your own programs (C)
A wxWidgets-based project aimed to make math-typing, plotting and symbolic math easier; user can easily input, plot and save/load math data in various formats (e.g. MathML). Step-by-step resolution makes this a powerful didactive tool.
sheep is an open source rigid body dynamics engine written in modern, strictly portable C++. It features collisions between hierarchies of convex polyhedra (using the SWIFT library), resting contacts handling and an extensible set of joints.
The Synaptic Simulator is a program which simulates models of single neuronal synapses and compartments, complex constructs of such models. Furthermore the program is able to regain parameters by fitting simulated results with experimental data.
MEDDAC is the seeding point for designing a new approach to Operating System design itself. It is an Open Source project with roots in mainframe design and development the author began in 1979. Monitor Editor Disassembler Decompiler Assembler Compiler
The fst2v5d package converts data stored in the Canadian RPN Standard File (FST) format into Vis5D format. FST files, commonly used to store meteorological data, are scanned by fst2v5d to generate both 4D fields and independent topography input files.
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.