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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
We've moved to https://github.com/tjod/gMol/wiki
gMol is an interactive visualization system used to display and manipulate 3-dimensional models of scientific data, such as molecular structures and surfaces. It contains both OpenGL and web browser widgets that enable flexible user interfaces.
Cooldt calculate the cooling duration of a multi-layers pipe in a cold environment. The duration to reach the “Final fluid temperature” or cool-down time (CDT) is calculated by solving the heat equation in cylindrical coordinates with a flux conservative formulation.
All pairs n-body simulation of electromagnetic forces on charged particles, adapted from Nvidia SDK 3.2 sample. Uses Lorentz force from EM fields via the Biot-Savart law for moving charged particles (uses relative velocity). Relativistic.
This is the native MS windows release of OpenFOAM, an open source toolbox for Computational Fluid Dynamics (CFD). It was built with MinGW C++ as a set of native windows applications, which improves performance and eliminates the need for Unix emulations.