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libPunts is a tiny 3D rendering engine focused on developing physics simulations. Gravetat is a gravity and electromagnetism simulator built over libPunts.
PyPhys is a set of physical quantity classes written in Python. The classes represent physical quantities (like length, pressure, energy, etc.) that can be assigned and extracted in many different units.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
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Moved to GitHub in 2013. This SourceForge project is no longer updated.
Source code and documentation:
stokes: https://github.com/kichiki/stokes
libstokes: https://github.com/kichiki/libstokes
libiter: https://github.com/kichiki/libiter
twobody: https://github.com/kichiki/twobody
RYUON User's Manual: https://github.com/kichiki/RYUON-manual
RYUON : many-particle simulation suite
QME-DEV Workbench (wxScipy) is a data analysis workbench based on Python, SciPy, Numpy and MatPlotLib(PyLab) and uses wxPython for the GUI. It can be used for non-linear analysis with a large set of experimental or generated data. Load/Acquire / Save/ Gr
Dimenso is a library of numeric types for .Net and Java, that obey dimensional analysis and permit calculations with physical quantities. Due to the lack of C++ - like templates with numeric arguments, code generation is employed using Python.
OpenRayTrace is an optical lens design software that performs ray tracing. It is built using python, wxPython, and PyOpenGL. It should run on any platform that python, wxPython and PyOpenGL run on.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
This library allows you to control a PMS (Particle Measuring Systems) Lasair II air particles counter. You can either use a COM component from several programming languages (Visual Basic, ...) or directly use its underlying Python class.
An object-oriented partial differential equation (PDE) solver, written in Python, based on a standard finite volume approach and includes interface tracking algorithms. *WARNING* The project is no longer using Sourceforge to maintain its repository.
The goal of Motorsport is to become the most realistic simulation of wheeled vehicles possible. The addition of cars and tracks will be a simple task, and there will be a system for customization of most of the simulator features.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
NTuple is a Python module used by high-energy physicists and astrophysicists to easily and efficiently access ntuple data stored in large ROOT data stores. Specifically, NTuple provides a friendly Pythonic interface to TNtuples and TTrees stored in TFiles
We are trying to create a very complete physics teaching program. So, we would be pleased if you could suggest any improvement or create any module for us.
To use any of these sources you need python 2.2, pygame and scipy.