gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
...Currently the database can store data about:
-optical materials,
-spherical lenses,
-projection properties of light sensors and eyes,
-special wavelengths of light and
-optical systems as lists of basic optical elements.
2. The editor of linear optical systems. Some properties of the optical system are calculated in real time.
3. The virtual optical rail as a ray-tracing simulation of the optical system. The goal is to provide fast and useful diagnostic images, not realistic blur.
Additionally there is full access to the java source code under the terms of the GPLv3.
Virtual Radiation Detection and Measurement Laboratory Software
Radiation detection and measurement education is necessary for a wide variety of people working with radiation. The equipment and laboratory setup needed for delivering this education are expensive and difficult to assemble due to the large variety of the type of experiments that are desirable to cover. For a basic education one needs to have gamma, beta, alpha and neutron sources, at least one detector to detect each type of radiation and other supplemental instrumentation to perform...
Virtual interactive experiments (vexp) is a framework to promote the developmentand use of cooperative e-learning experiments over the internet. Interactive scientific experiments which can be controlled by various users synchronously.
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A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.