Showing 4 open source projects for "interactive games"

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    Box3D

    Box3D

    Box3D is a 3D physics engine for games

    Box3D is an open-source 3D physics engine developed by Erin Catto for games and interactive simulations. Written in portable C17, it provides rigid body dynamics and accurate collision detection in three-dimensional environments. The engine supports convex hulls, spheres, capsules, triangle meshes, and height fields. Continuous collision detection helps prevent fast-moving objects from passing through other bodies.
    Downloads: 2 This Week
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  • 2
    Box2D

    Box2D

    Box2D is a 2D physics engine for games

    Box2D is an open-source, high-performance 2D physics engine designed for games and interactive simulations. Written in portable C17, it simulates rigid bodies, collisions, gravity, and physical constraints. The engine supports circles, capsules, polygons, rounded shapes, segments, and connected chains. Continuous collision detection improves accuracy when objects move or rotate rapidly. Developers can construct mechanical systems using revolute, prismatic, distance, motor, weld, and wheel joints. ...
    Downloads: 2 This Week
    Last Update:
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  • 3
    FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.
    Downloads: 3 This Week
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  • 4
    Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
    Downloads: 0 This Week
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