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CevoMapGen is a map file generator for Cevo that facilitates harsher terrain and climate.
It gives greater control than the internal mapgenerator within the game,
and allows much faster generation of novel or extreme worlds than using the map editor.
An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
...C-evo Distant Horizon (c-evo-dh) is a fork of C-evo New Horizons
https://app.zdechov.net/c-evo/
which is itself a fork of C-evo
There is an excellent in-game manual,
see also;
https://civilization.fandom.com/wiki/Strategies_(C-evo)/For_first_few_turns
https://civilization.fandom.com/wiki/Game_mechanics_(C-evo)
https://civilization.fandom.com/wiki/Strategies_(C-evo)
http://www.c-evo.org/text.html#design
http://www.c-evo.org/faq.html
http://www.c-evo.org/bb/index.php
External MapGenerator for more varied terrain
https://sourceforge.net/projects/cevomapgen/
Map My Data (MMD) is a code generator for Freepascal. It generates persistence classes that perform mapping between business objects and SQL statements.
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GearHead2 is a giant robot roguelike role playing game set five years after the events of GH1. Features include random plot generation, detailed character creation, tactical/RPG modes, graphical/ASCII interfaces, and many kinds of mecha to play with.
Motor Yoda is a 2D directx based engine for develop games as: tile based, isometric(2D) games, RTS, RPG, etc.
The engine purpose is to eliminate the hard work of reinvent the wheel for common task as map loading and displaying, sprite and particle syste