Showing 16 open source projects for "frameworks"

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  • 1
    Realm

    Realm

    Mobile database: a replacement for Core Data & SQLite

    ...The idiomatic, object-oriented data model can save you thousands of lines of code. Realm’s live objects mean data updated anywhere is automatically updated everywhere. If you need to freeze elements of your data for Reactive frameworks, you can do that, too.
    Downloads: 8 This Week
    Last Update:
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  • 2
    CocoaLumberjack

    CocoaLumberjack

    A flexible logging framework for Mac and iOS

    CocoaLumberjack is a fast & simple, yet powerful & flexible logging framework for macOS, iOS, tvOS and watchOS. First, install CocoaLumberjack via CocoaPods, Carthage, Swift Package Manager or manually. Then use DDOSLogger for iOS 10 and later, or DDTTYLogger and DDASLLogger for earlier versions to begin logging messages. Carthage is a lightweight dependency manager for Swift and Objective-C. It leverages CocoaTouch modules and is less invasive than CocoaPods. As of CocoaLumberjack 3.6.0,...
    Downloads: 0 This Week
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  • 3
    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx: Data-Driven Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
    Downloads: 1 This Week
    Last Update:
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  • 4

    NxCube

    mGSTEP port of the Cube game engine

    NxCube is a port of the Cube game engine to mGSTEP.
    Downloads: 0 This Week
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  • 5
    leopard-webkit

    leopard-webkit

    WebKit for OS X Leopard

    builds of current WebKit frameworks for Mac OS X 10.5 (PowerPC G4, PowerPC G5). In order to revive the Snow Leopard builds at least one volunteer with skills in building open source software is needed!
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    Downloads: 23 This Week
    Last Update:
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  • 6
    BeeHive

    BeeHive

    Solution for iOS Application module programs

    BeeHive is a solution for iOS Application module programs, it absorbed the Spring Framework API service concept to avoid coupling between modules. BeeHive is a modular program of implementation in iOS, it absorbed the Spring Framework API service concept to avoid to directly coupling between modules. BeeHive bases on Spring Service concept, although you can make and implement specific interfaces decoupling between modules, but can not avoid interface class dependencies. Mainly on account of...
    Downloads: 0 This Week
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  • 7
    GPUImage

    GPUImage

    iOS framework for GPU-based image and video processing

    The GPUImage framework is a BSD-licensed iOS library that lets you apply GPU-accelerated filters and other effects to images, live camera video, and movies. In comparison to Core Image (part of iOS 5.0), GPUImage allows you to write your own custom filters, supports deployment to iOS 4.0, and has a slightly simpler interface. However, it currently lacks some of the more advanced features of Core Image, such as facial detection. GPUImage uses OpenGL ES 2.0 shaders to perform image and video...
    Downloads: 0 This Week
    Last Update:
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  • 8
    AP3/3SUM

    AP3/3SUM

    Multimedia asset management and manipulator for Étoilé

    3SUM aims to provide a powerful 2 to 3D programmable environment that allow editing several kind of contents and linking the relationships among Objective-C type. 3SUM sits on the top of AP3 framework which consit of 3D screen graph Objective-C API, C++ geometry math classes, basic mesh implementations, raster compositor and thread managements. AP3 also have a few foundation classes for data manipulation purpose, such as AAObject root which allows tagging object with selector-keyed...
    Downloads: 0 This Week
    Last Update:
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  • 9

    maxWebKit

    maxWebKit is a ObjectiveC framework for easy network communication.

    maxWebKit is a ObjectiveC framework for easy communication with FTP, SFTP, FTPS servers.
    Downloads: 0 This Week
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  • 10
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 11
    BitArray is a framework that provides a scalable class that uses sparse allocation for addressing disjoint bits sets. This is an ideal framework for handling large amounts of preferences or as a front end to large data sets that need sparse indexes.
    Downloads: 0 This Week
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  • 12
    Here you'll find Cocoa Frameworks that simplify DVD playback and archiving, provide advanced image analysis and modification filters, and evaluate complex mathematical expressions with ease. Advance your perspective with Impulse Development.
    Downloads: 0 This Week
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  • 13
    A 2D tile map editor for OS X.
    Downloads: 0 This Week
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  • 14

    CMGDK

    CM Game Development Kit

    The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
    Downloads: 0 This Week
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  • 15
    cocoa.php

    cocoa.php

    Cocoa framework for PHP

    cocoa.php is a set of PHP classes which emulate some of the features of Objective-C's Cocoa (or GNUStep) framework. The project is in its VERY early stages at the moment. My initial motivation was to provide enough functionality to read and write property list files - the aim being to make it very trivial to exchange data between a real Cocoa application and a web-based API. Code in the project was written from scratch and the only the names of the classes and methods are the same...
    Downloads: 0 This Week
    Last Update:
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  • 16

    SimKit

    The Objective-C Interactive Simulation Abstraction Layer

    SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
    Downloads: 0 This Week
    Last Update:
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