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GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
This library provides funcionalities to lead with typesafe tuples in a Java 5 Generics fashion. You can also use it in the client side of your GWT project.
GWTApp provides several features like: HTML templating and messaging at runtime without application recompiling, MetaField to auto bind and simulate annotation of RPC data fields, Strong typing in MVC, Modular structure in Maven.
Spring ME provides an implementation of Spring to Java based platforms not supporting reflection. Think Java ME and GWT. It allows you to use a plain old Spring application context, and turn that into a BeanFactory you can use at runtime.