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GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
And it's open source! (license coming soon)
Status: planning phase
This library provides funcionalities to lead with typesafe tuples in a Java 5 Generics fashion. You can also use it in the client side of your GWT project.
GWTApp provides several features like: HTML templating and messaging at runtime without application recompiling, MetaField to auto bind and simulate annotation of RPC data fields, Strong typing in MVC, Modular structure in Maven.
Table for GWT that provides Layout (Column,Tree,etc), Renders (you can place anything you like into cell) and Model (i.e. you change model and the table does the rest for you).
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Spring ME provides an implementation of Spring to Java based platforms not supporting reflection. Think Java ME and GWT. It allows you to use a plain old Spring application context, and turn that into a BeanFactory you can use at runtime.