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VR Adrix Java Works - Paged Lists - Action-Entity Model ...
Adrix.NT Java Works :: Sources & Build Projects
includes
- Paged Lists of Object & Iterators Library for Java
- Action / Entity Model for Java
- VR Ax AWT Clock Java Component
- VR Multi Dimensions Array Library
- VR MDArray List Manager Library
- VR Adjacency (List | Matrix) Direct Graph Lib
- VRJMosaic cells sliding game with automatic resolver
- VR RectsWorld Sample Applic
- VR Free Chess 2D Applic
also contains
- Other Utils Libraries
- Demo and Test Applications
- NetBeans build projects
- and more ...
(*) note: the libraries folder to build and run applications
must be located on the same volume of the java applications
its path name must be:
\AX.VincentRadio\Java\SharedLib
have fun
Adrix.NT
adrixnt@hotmail.it
JAVA websocket implementation for a bomberman-like game
This application uses JAVA and Glassfish server to provide an active and simple webSocket server for an online, multiplayer bomberman-like game.
It only requires a running glassfish server to deploy the application on and a MySQL database server.
After deployment and first run, anyone can access your webserver, register and play the game, using only a web browser that has built-in support for webSockets
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A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
SleekIce is an easy to use game engine used to write games in Java. This will allow a game programmers to devote more time and thought to their game content rather than how to make the game work.
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
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GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.