Showing 7 open source projects for "c++ debugging library"

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  • 1
    Agar

    Agar

    Cross Platform GUI Toolkit

    Agar provides a base GUI framework and a standard set of widgets from which graphical applications can be built which run natively under X11, Windows, MacOS, SDL and others. It takes advantage of texture and GPU acceleration wherever available. Agar can also attach to an existing framebuffer, SDL or OpenGL context and operate as a self-contained window-manager. It includes a standard library of general-purpose widgets, and is also designed to be extended externally. New widgets can be...
    Downloads: 0 This Week
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  • 2
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. ...
    Downloads: 1 This Week
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  • 3
    A Mac OS X framework implemented in Objective-C 2.0 that reads and parses ASCII DXF files. The framework returns an array of custom entity objects that can be used as needed by the program implementing this library.
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  • 4
    Collection of modularized frameworks, that provide extra encryption, enumeration, and user interface classes on top of Mac OS X's Cocoa frameworks. Designed to be used as piecemeal small embeddable frameworks.
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  • 5
    libPaje is a library developed with GNUstep library and is released under the GNU LGPL. The library intends to provide a way to generate trace files for Paje Visualization Tool. It can be used to create converters from other format to Paje format.
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  • 6
    A library and set of components specifically engineered (but not restricted to) electronic game development.
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  • 7
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
    Downloads: 0 This Week
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