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**19-OCT-2017 PROJECT MOVED TO GITHUB**
OpSim is an open source Chemical Engineering Process Simulator with a user friendly drag-and-drop graphical user interface (GUI) and an underlying high performance simulation engine.
That project aims at providing a clean API, and the corresponding C++ implementation, able to generate demand for travel solutions (e.g., from JFK to PEK on 25-05-2009) according to characteristics (e.g., Willingness-To-Pay, preferred airline, etc).
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math lib for .NET. n-dim arrays, complex numbers, linear algebra, FFT, sorting, cells- and logical arrays as well as 3D plotting classes help developing algorithms on every platform supporting .NET. Sources from SVN, binaries: http://ilnumerics.net
View, edit, paint on and create Minecraft map items
A program written in C# .net that can view and edit minecraft map item files. You can also import your own pictures into the map, which can then be used in minecraft.
iAIDA is a C++ implementation of the AIDA interfaces.
iAIDA is an implementation in C++ of the AIDA Abstract Interfaces for Data Analysis, a set of interfaces designed for data analysis. Initially designed for use in experimental and theoretical physics, the AIDA interfaces can also be used in other fields.
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
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A major mode written for GNU Emacs 22.1 to edit PML files (*.pmlobj, *.pmlfnc, *.pmlfrm and *.mac). PML is the programming language used in Aveva PDMS (Plant Design Management System) to interact with the database, design new objects and run macros.
These classes are useful for signal processing in Matlab or C++. They bring together tools and methods which may be used interchangeably for Matlab and C++. Their initial use is in conjunction with work towards my degree at UC Berkeley.
ScriptDev2 is an extension to the Massively Multiplayer Online Role-Playing Game Server - MaNGOS. ScriptDev2’s purpose is to provide small-scale scripts for use within MaNGOS and to provide developers information on how to work with modular application
A MUD "totally" written in Perl. It runs an engine which relies on a extensible Perl MudLib and interprets user-programmable scripts in a fashion that reminds the old-time LPC MUD, but now everything is in Perl. It uses Perl v.5.10.0 and SQLite 3.3.7.
Small simulation that can drive a CIGI compliant IG to do EOIR sensor simulation. This is based on the OpenEaagles framework (HOST) and the MultiPurposeViewer (IG).
VSMap3D is an OpenGL universe explorer for Vega Strike universes. So far it features: route planning, system/sector selection, faction ownership visualization
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
The Open Distributed Framework project is aimed at developing an open-source, cross-platform framework for distributed, high-performance physical modelling and simulation.
Integrated environment for the modelling and simulation of process control systems, where the plant(s) are described according to the Modelica object-oriented paradigm, while the control systems are specified in an IEC 61131.3-compliant language.
A collection of objects (in toolkit form) for the creation of economic/transport simulations. With this, you should be able to create a "sim" game similar to anything from Alpha Centauri to Zeus...
This is a project to try and complete the MaNGOS WotLK Beta Server,
so that when WotLK goes live on official Blizzard open server's we'll be able to get MaNGOS up and running with WotLK.
More information will be available at a later time.