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A functional library to do functional programming in Java. Higher-order function, currying, pattern-match, monads are supported. Also, a recursive descent monadic parser combinator library is included. Homepage: http://jparsec.codehaus.org
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.
ASTGen automatically generates implementations of Composite pattern hierarchies of data objects from a simple, one-file description of the class hierarchy. ASTGen is written in and generates code for Java. Includes an Ant task.
The Adept Library contains a lightweight Java Object database for stand-alone applications. It is designed for simplicity of use, exposing a simple DTO - no need for copy logic or complex serialisation techniques. It is also a powerful general library.
ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
Netflow analyzing tools :
JXColl - collector for Netflow (or XML specified) data
Analyzer - front-end application for providing an user interface and output (graphs, statistics, etc.)
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
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The S-Engine is an alternative skinnable GUI (Graphical User Interface) for the Turing programming language. The S-Engine uses image manipulation to create modern looking buttons and GUI objects. (Turing 4.0.4c or higher is required)
PeristenteDaten is an object oriented database interface for the programming language java. It makes it possible to persistently save, load and update objects in a database without knowledge about jdbc and SQL.
phpOBrowser is a dynamic object browser that allows you to browse through all available folders, files, sections, and objects in any php application and see classes, properties, methods and constants that are available.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
The JCA 1.5 compliant resource adapter provided by this project grants J2EE 1.4 components access to files hosted on file systems. J2EE components can use it to load and store files on local and remote file systems.
Seppia is a simple Java technology for building an application from constituent parts.
Seppia will challenge the way you think of Java based component computing.
Data Access Objects for PHP5. A set of classes used for connecting to databases in PHP5. The goal is to provide PHP5 developers with a unified OO API to access databases.
Provisio.Collections brings STL like iterator-based containers to the .Net world (especially C#). It offers fundamental sequential (vector/list/deque) and associative (tree/skiplist) containers that can be filled, traversed and modified using iterators.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
"Fiber" is a java library which adds functionalities to the Sun java standard library : new Swing widgets ( preferences dialog, event log , ... ) , new supported protocols ( rss ) , frameworks ( user tracking on web applications ) and other utilities
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.