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VR Adrix Java Works - Paged Lists - Action-Entity Model ...
Adrix.NT Java Works :: Sources & Build Projects
includes
- Paged Lists of Object & Iterators Library for Java
- Action / Entity Model for Java
- VR Ax AWT Clock Java Component
- VR Multi Dimensions Array Library
- VR MDArray List Manager Library
- VR Adjacency (List | Matrix) Direct Graph Lib
- VRJMosaic cells sliding game with automatic resolver
- VR RectsWorld Sample Applic
- VR Free Chess 2D Applic
also contains
- Other Utils Libraries
- Demo and Test Applications
- NetBeans build projects
- and more ...
(*) note: the libraries folder to build and run applications
must be located on the same volume of the java applications
its path name must be:
\AX.VincentRadio\Java\SharedLib
have fun
Adrix.NT
adrixnt@hotmail.it
My first (and most probably only) Project on SourceForge.
I have developed a piece of software to plan and host Soccer Tournaments (tool may be used for other sports as well) over the last 10 years in Java based on a MySQL database. I am not a Java developer, everything was done in my spare time in the evenings or on weekends.
Now with a family and three little kids and only very little spare time to continue I am looking for some help here.
The main functions are already...
JAVA websocket implementation for a bomberman-like game
This application uses JAVA and Glassfish server to provide an active and simple webSocket server for an online, multiplayer bomberman-like game.
It only requires a running glassfish server to deploy the application on and a MySQL database server.
After deployment and first run, anyone can access your webserver, register and play the game, using only a web browser that has built-in support for webSockets
Create and convert pipeline at scale through industry leading SMS campaigns, automation, and conversation management.
TextUs is the leading text messaging service provider for businesses that want to engage in real-time conversations with customers, leads, employees and candidates. Text messaging is one of the most engaging ways to communicate with customers, candidates, employees and leads. 1:1, two-way messaging encourages response and engagement. Text messages help teams get 10x the response rate over phone and email. Business text messaging has become a more viable form of communication than traditional mediums. The TextUs user experience is intentionally designed to resemble the familiar SMS inbox, allowing users to easily manage contacts, conversations, and campaigns. Work right from your desktop with the TextUs web app or use the Chrome extension alongside your ATS or CRM. Leverage the mobile app for on-the-go sending and responding.
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
SleekIce is an easy to use game engine used to write games in Java. This will allow a game programmers to devote more time and thought to their game content rather than how to make the game work.
Failed Payment Recovery for Subscription Businesses
For subscription companies searching for a failed payment recovery solution to grow revenue, and retain customers.
FlexPay’s innovative platform uses multiple technologies to achieve the highest number of retained customers, resulting in reduced involuntary churn, longer life span after recovery, and higher revenue. Leading brands like LegalZoom, Hooked on Phonics, and ClinicSense trust FlexPay to recover failed payments, reduce churn, and increase customer lifetime value.
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.