Showing 2 open source projects for "updating"

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  • 1

    simple routing

    Simplistic templace header for c++ based pathing or routing.

    Designed to be a simple light weight and easily accessible way of mapping pathing information to a unlimited number of objects. The template is also designed to keep a minimum profile when idle, and efficient as possible means of updating a network. Not limited to, but primarily envisioned to give game developers with limited knowledge of higher-grade routing protocols a out of the box means for pathing.
    Downloads: 0 This Week
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  • 2
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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