Showing 3 open source projects for "ios"

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    HandyJSON

    HandyJSON

    A handy swift json-object serialization/deserialization library

    HandyJSON is a framework written in Swift which makes converting model objects( pure classes/structs ) to and from JSON easy on iOS. Compared with others, the most significant feature of HandyJSON is that it does not require the objects inherit from NSObject(not using KVC but reflection), nor implements a 'mapping' function(writing value to memory directly to achieve property assignment). HandyJSON is totally dependent on the memory layout rules inferred from Swift runtime code. ...
    Downloads: 2 This Week
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  • 2
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml.
    Downloads: 0 This Week
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  • 3
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
    Downloads: 0 This Week
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