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  • 1
    The project is used to design Excel and HTML report. The new idea it brings to us is that we can develop reports with VBA macros, just as the importance of css to html. And we and change the report without compile the projects...
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  • 2
    A C++ multiplatform (Windows, Linux/Unix, Mac OSX), boost-based library for network programming (supporting synchronous, asynchronous and non-blocking models). Both easy to use and powerful.
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  • 3
    The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
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  • 4
    ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
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  • 5
    Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
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  • 6
    The C++ Object Oriented Template Library (OOTL) is a C++ library which in intended as a more agile and object oriented alternative to the C++ primitives and the STL.
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  • 7
    DynO++ is a C++ framework for creating highly reusable software modules. Objects are compiled as dynamic modules and are connected together with a signal/callback mechanism. The package also provides a script language for loading and connecting objects.
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  • 8
    forked / moved to: http://makroz.googlecode.com/ http://cxxlnz.googlecode.com/ http://mathez.googlecode.com/
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  • 9
    Netflow analyzing tools : JXColl - collector for Netflow (or XML specified) data Analyzer - front-end application for providing an user interface and output (graphs, statistics, etc.)
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  • 10
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
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  • 11
    Provisio.Collections brings STL like iterator-based containers to the .Net world (especially C#). It offers fundamental sequential (vector/list/deque) and associative (tree/skiplist) containers that can be filled, traversed and modified using iterators.
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  • 12
    A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
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  • 13
    This is an easy to use and extensible rules engine written in C# for .NET and Mono.
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  • 14
    The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true cross platform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
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  • 15
    nio is an object oriented generic (ethernet) network io library. one of its main purpose is the testing of tcp/ip stacks
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  • 16
    IdoLib is an object oriented C utility library designed to make the things Ido while programming in C easier while still retaining its efficiency and portability advantages.
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  • 17
    XDataAccess is a data access lightweight framework based on the modularization of SQL code, typically embedded in data access components, in XML files.
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  • 18
    The purpose of this project is to modify SmartEiffel to allow it to be used to create applications for mobile device platforms such as Symbian, BREW, and J2ME. Currently the codebase is based on SmartEiffel 1.0, but we are looking into moving over to Sma
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  • 19
    CIOP is the project which allows to connect [Web]Applications to each other by simple Common Information Objects and to exchange the data between Information Systems.
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  • 20
    This is a simulation of Elevator (LIFT) problem. This project is coded entirely in C++ and using object oriented approach.
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  • 21
    The well known GOF design patterns will be implemented with C++ in this project for educational purposes.
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  • 22
    SQL-to-C++ code-generator that generates a C++ class for every table in your SQLite3 database. The code-generation is performed based on the "CREATE TABLE" SQL operators.
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  • 23
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
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  • 24
    libcmle is a collection of templates and functions that help one to develop more secure and more stable C++ software. It currently is in pre-alpha stadium.
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  • 25
    QUdev Library is a Qt4 C++ wrapper to the libudev C API calls. It's easy to use and automatically manages with memory allocated by udev C calls.
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