4 projects for "castle game engine" with 1 filter applied:

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  • 1
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix...
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    Downloads: 80 This Week
    Last Update:
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  • 2
    gBooM

    gBooM

    Just a G. U. I. for Prboom / Prboom-plus

    gBooM is a symple gui, written in gambas, for the great prboom game. Prboom is a 3D Engine made to play Doom 1, 2, wads with a new nice graphic on modern PC. Prboom may be start using a terminal and need a lot of pipe to set all parameters before play!
    Downloads: 1 This Week
    Last Update:
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  • 3
    Axiom 3D Engine
    Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
    Downloads: 7 This Week
    Last Update:
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  • 4
    The CRT X-Y library (libcrtxy) is meant to be used by video game programmers who wish to create games in the style of vector graphics arcade games of the late 1970s and early 1980s. (Tempest, Star Wars, Battle Zone, Star Castle, etc.)
    Downloads: 0 This Week
    Last Update:
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