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It is an advanced object, vehicle, actor editor (full list below), which can work right in the game!
Editing: Objects, Vehicles, Actors, Pickups, Checkpoints, Map icons, Gangzones, 3D texts.
How to use:
1. To begin, you must have an RCon rights (optional).
2. Once you get them, type /edit command.
3. Now you are in flymode: use the keys W, A, S, D to move, and move the mouse to look around.
4. You can open the main menu by pressing the Enter key.
5.
Develop an experimental framework for simulated multiplayer (model) railroads.
It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces.
Project Homepage: http://simulrr.sourceforge.net
The SRR Framework has been used by the SrrTrains v0.01 project
Demo 2012: https://www.youtube.com/watch?v=bHBwXmMfF1c
Home of SrrTrains: https://lc-soc-lc.at/host
This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
An expansion of the basic gameplay of the classic game Jetpac. Featuring physics driven enemies and objects, and online multiplayer powered by Unity's matchmaking service.
Full source available at: https://github.com/zacharydwaller/Jetpax
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We are going to teach eachother how to build AI and new kinds of game objects in this network using intuitive dragAndDrop. Its going to be a space for experimenting with fun and useful tools in new ways. Version 0.8.0 has some advanced components that will be working soon. The plan is a massively multiplayer space where we design, evolve, and play with game objects and do AI research together which controls those game objects along with directly playing the games. ...
Flickit is fun 2d physics arcade style game where you try to gain the highest score possible. Simply flick the player an watch as it collides with different objects, some of which will propel your player further or stop it completely.
v1.2 RC
Lets get straight to the point, days & weeks passed and this is what was done; I have...
+ updated graphics SD to Full HD
+ removed leaderboard option and replaced with stats options which now covers all leaderboards for each platform, also view your own score records
+ added a new feature 'Store' where items can be purchased using cash obtained from playing
+ added a new feature 'Forum'
+ added in-game power-ups, used to help obtain a higher-score or cash
+ added cash Object
+ added floating Bomb Balloon
+ added GameOver layer which shows some useful information and allows quick movement between scenes
+ fixed bugs, added some technical features to improve social gameplay and physics.
A collection of C# proyects Im currently working on right now: -Olympia PBEM Report Parser, to later be used to build a mapper and AI bots -Atlantis PBEM Report Parser, to later be used to AI -CCG XML Definition, Define any CCG game using XML
Explore the user-shared landscape as a robot and edit it with appropriate keys. Raise and lower terrain in the game and change it's texture. In the future, objects will be placeable on the landscape. Download your own server.
Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.