PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
Download 30-Day Trial
$300 Free Credits to Build on Google Cloud
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
...This is a rewrite by Steve Powell to the original Race Track Written by Scott Lewis in sourceforge. It supports racer registration, heat scheduling, electronic timer integration, and sound effect playback. It is written in Java and runs on any Java enabled platform.
It is written to support either Arduino, Micro Wizard or The Judge Electronic Gates. It also supports Race Results screen, Multiple COM ports and manually entered race times. A start sensor may be used as well.
Charlotte's Utilities mod for Minecraft Forge made by Sharshar
...My goal is to provide new, unique, and easy ways to allow players to construct whatever comes to their mind. I take feedback very seriously and if you have a good idea I won't hesitate to implement it.
Development of Charlotte's Utilities is made possible by Full Effect Hosting
A multiplayer First-Person-Shooter game built in Java 3D
...Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts.
The server can be running anywhere on the network. The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. ...