Showing 4 open source projects for "effect"

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  • 1

    cf-dynamic-address

    Dynamic IP retrieval to report to Crossfire Metaserver

    ...It appears, though, that by determining the Crossfire server's public IP address before each time it reports to the metaserver, we should be able to have a server hosted on a dynamic IP range controlled by an ISP, without having to set up a static IP nor a DNS entry. This would have the net effect of a few stale entries occasionally lingering in the metaserver itself, but those will be removed like any other server that stops sending updates to it, bring removed after a set amount of time. This project is an attempt to implement that as a workaround, because I don't feel like interacting with my ISP nor DNS providers.
    Downloads: 0 This Week
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  • 2
    Pinewood Derby Race Track 2

    Pinewood Derby Race Track 2

    Pinewood Derby Race Management

    ...This is a rewrite by Steve Powell to the original Race Track Written by Scott Lewis in sourceforge. It supports racer registration, heat scheduling, electronic timer integration, and sound effect playback. It is written in Java and runs on any Java enabled platform. It is written to support either Arduino, Micro Wizard or The Judge Electronic Gates. It also supports Race Results screen, Multiple COM ports and manually entered race times. A start sensor may be used as well.
    Downloads: 0 This Week
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  • 3

    Charlotte's Utilities

    Charlotte's Utilities mod for Minecraft Forge made by Sharshar

    ...My goal is to provide new, unique, and easy ways to allow players to construct whatever comes to their mind. I take feedback very seriously and if you have a good idea I won't hesitate to implement it. Development of Charlotte's Utilities is made possible by Full Effect Hosting
    Downloads: 0 This Week
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  • 4

    Force4Magix (Multiplayer 3D Game)

    A multiplayer First-Person-Shooter game built in Java 3D

    ...Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the network. The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. ...
    Downloads: 0 This Week
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