Showing 6 open source projects for "16"

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  • 1
    Crossfire RPG game

    Crossfire RPG game

    Cooperative multiplayer graphical RPG and adventure game

    ...Set in a medieval fantasy world, it combines real-time action with traditional role-playing mechanics inspired by games such as Gauntlet, NetHack, Moria, and Angband. Players can choose from 14 races and 16 character classes, develop skills and magic, worship gods, complete quests, discover powerful artifacts, and explore thousands of interconnected maps filled with monsters, dungeons, cities, and adventures. Crossfire has been continuously developed since 1992 and remains an actively maintained community project.
    Downloads: 21 This Week
    Last Update:
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  • 2
    TradeWars C

    TradeWars C

    A simple port of a Pascal version of TradeWars

    A "TradeWars" port of the old "TradeWars 200/QuixPlus" pascal into C. Currently targeting as many 16/32 environments as I can... Hopefully, soon multiuser!
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    PK Rhythm

    PK Rhythm

    A game about hitting the beats of a song.

    PK Rhythm is a rhythm game based on Mother 3's battle combo system. Time your beats to the tempo and try to get 16-hit combos! It's still under development, but feel free to check it out.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 4
    This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
    Downloads: 0 This Week
    Last Update:
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    Errors, performance, logs, uptime. One install, one invoice, one UI.

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  • 5
    Fallen Heroes
    Fallen Heroes is an MMO Post Apocalyptic top-down shooter coded and developed by Michael Gardone. The game is currently in: Alpha.
    Downloads: 0 This Week
    Last Update:
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  • 6
    SAMP Voice is an add on to San Andreas Multiplayer, It enables Voice Communication via your SA:MP Server and a seperate Client at the cost of only ~2200 bytes per second at 8000 16 bit samples per second, It uses RakNet and RakVoice
    Downloads: 0 This Week
    Last Update:
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