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Multi scripts for CS:GO that do just about everything
I have not posted any of the code yet, I'm working on it locally then will push everything.
This is not to be used in game (maybe deathmatch only :stuck_out_tongue:), but
rather is meant to have some with the features that Java provides.
I included all source so that you can see what I used. This is a great
project to learn about global event listener, JRobot, JavaFX, etc...
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
NetRisk GWT allows anyone to play a full game of Risk with up to 8 players from any Javascript enabled browser. Bases on the code of NetRisk 2.0 (https://sourceforge.net/projects/netrisk/) Demo: http://www.netrisk-online.de/
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.